Since it launched in 2016, Vulkan has been positioned as a DirectX killer. It’s been a slow start, but the open software interface has gained a lot of momentum over the past six years, showing up in ...
The most successful game in crowdfunding history is giving up on Microsoft’s DirectX graphics platform to go all-in on Vulkan. Cloud Imperium Games, the developers of Star Citizen, recently said on ...
The best choice of Graphics API comes down to two key factors: how old your graphics card is and what kind of visual experience you want to have. In general, DirectX 11 is the best choice for anyone ...
Over the weekend Cloud Imperium Games (CIG), developer of Star Citizen, has signalled an important change in the rendering API used for the game on Windows systems. A year ago CIG stated that it ...
DirectX emulation is the way Linux gamers are running Windows-only games on Linux OSes, thanks to tools such as DXVK. But up until now, DXVK has only supported DirectX 8 and newer. That is now ...
Recently, you may have noticed an ever-present flow of stories surrounding OpenGL and OpenGL ES successor Vulkan, a new low-level API from non-profit consortium the Kronos Group. Most notably, we ...
What is a graphics API? API is short for application programming interface. When it comes to video games on the PC, developers almost always use one of the popular APIs to bring the games to life on ...
AMD says FSR will soon support Vulkan, following months of community requests. No release date has been provided.
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Crytek's newly published roadmap for CryEngine reveals big features are not far off at all. First is DirectX 12 multi-GPU support, a complete DirectX 12 renderer, the possibility of support for NVIDIA ...
The next-generation open source graphics API Vulkan won't be ready before 2015 is out, but the Vulkan Working Group says the first version is almost done. DirectX 12 isn’t the only graphics API seeing ...
After installing the massive game that is Baldur’s Gate 3 and then opening it up, you’ll be faced with your first dilemma of the game — should I use DirectX 11 or Vulkan as your choice of graphics API ...
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