The other major Nvidia technology supported by the new Switch is G-Sync, which prevents screen tearing when games are running at variable frame rates. Nvidia notes that G-Sync is only supported in handheld mode and not in docked mode, which could be a limitation of the Switch dock's HDMI port.
Nvidia says that its chip enables DLSS support on the Nintendo Switch 2, allowing the console to upscale games and provide better performance, much like how DLSS powers Nvidia’s desktop and laptop GPUs. Nvidia doesn’t mention which version of DLSS will be supported on the Switch 2, nor whether there will be any frame generation capabilities.
According to Nvidia, the Switch 2 has 10x the graphics performance of the original Switch and features DLSS, VRR, and ray tracing.
But is that upscaling compared to native rendering like the whole RTX 5070 versus RTX 4090 marketing nonsense?
The Nintendo Switch 2 was presented for an hour on April 2nd, and during that presentation, we saw a lot about upcoming games, new features, the Joy-Cons, and more. As typical for Nintendo, though, very little was said about the inner workings of the console itself.
Nvidia has provided Nintendo's Switch 2 with their best technologies, including DLSS, RT and Tensor cores, and G-sync.
Elden Ring, Hogwarts Legacy, Split Fiction — these are just a few of the titles announced to be coming to the Nintendo Switch 2. Thanks to the console's improved hardware, loads of games that have been stranded on other platforms are now making their way to the Switch 2, and many will be available the day the console drops.
Nintendo has remained tight-lipped about the chip powering the Switch 2, but thanks to Nvidia we now have a better idea of what it is and the next-gen features it will support. Those include DLSS, ray tracing, and Variable Refresh Rate in handheld mode for games that choose (or manage) to support them.
Nvidia has confirmed the Nintendo Switch 2 will support ray tracing, with the firm producing a custom processor for