In this honest Call of Duty Modern Warfare review, we break down whether the game is truly worth buying right now for shooters fans and casual gamers alike. We explore graphics quality, multiplayer ...
Call of Duty: Black Ops 7 arrives with the weight of expectation that only the Black Ops name can carry. As one of the most commercially powerful IP’s in gaming, Black Ops has built its reputation on ...
Activision has released a statement acknowledging the shortcomings of Call of Duty: Black Ops 7. As the company looks to the future of the franchise, the publisher is making a change in their ...
“Call of Duty: Black Ops 6” was one of the more underrated games of 2025, a blockbuster experience with a genuinely engaging campaign and some of the best multiplayer map design and physics in the ...
GameSpot may get a commission from retail offers. According to one analyst, Call of Duty as a franchise is "underperforming" in 2025 due to a variety of factors. Rhys Elliott of Alinea Analytics said ...
The campaign maintains the series’ trademark mix of globe-spanning missions and punchy firefights, grounded by the same sharp gunplay the franchise built itself on. Weapon customization and loadout ...
The talk of the town regarding Black Ops 7 has been the co-op campaign, by far. It’s been challenging not to see the almost comical events that occur, as many players have been laughing at certain ...
A common criticism levied at Activision and its various Call of Duty development teams is that, as a series, it has been incredibly risk-averse over the years. Campaigns in particular have done little ...
Black Ops 7, or Call of Duty 23 (!), has been out for nearly two weeks at this point, and I’ve ingested enough of the hippity-hoppity, sliddery-slaughtery multiplayer offering to assess its quality.
Is This Even Call Of Duty? Just like I always do, I started my Black Ops 7 experience by immediately jumping into the campaign. What can I say, I’m a story first kind of gamer. There is of course, one ...
Back in the day, Call of Duty games rotated developers on a two-to-three-year cadence, meaning consecutive entries would come from different internal studios, ensuring a longer development cycle as ...
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