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Assassin's Creed Shadows' Latest Update Introduces New Game Plus, A Higher Level Cap, And More Fixes
Here's what you can find in Assassin's Creed Shadows' 1.0.7 title update. A new update for Assassin's Creed Shadows is here, ...
At the end of 2010's Assassin's Creed: Brotherhood, Desmond and the Kristen-Bell-voiced modern day assassin Lucy climb into some sort of sci-fi chamber below the Colosseum in Rome.
It was only two years ago that they released Assassin’s Creed III, which at the time was a welcome change after three years worth of Renaissance-era installments.
Assassin's Creed is no stranger to endings. The world was going to end with the Desmond arc, and that never happened, instead moving along so we could get to experience the much more interesting ...
As Assassin's Creed Shadows approaches, the franchise and Ubisoft prepare to enter uncharted, possibly game-changing waters. In another timeline, 2024 would’ve been more of a landmark year for ...
At the end of the trailer, the iconic Assassin insignia is surrounded by Old German dialect that reads in English, "We work in the dark to serve the light," fueling rumors that it would be set in ...
At the end of Assassin's Creed Valhalla, Basim's true identity is unmasked, turning a seemingly heroic character into a complex figure. He is not just a dedicated member of the Hidden Ones ...
It's hinted to release at either at the end of this year or the beginning of 2023. We will hopefully find out for sure, as well as more details about the future of Assassin's Creed, in September.
More Assassin's Creed until the end of time. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Over a decade after the first Assassin's Creed ...
Video game developer Ubisoft has stated that, in spite of its freewheeling approach to the series timeline, its historical action franchise "Assassin's Creed" has a definite endpoint. But in light ...
All three main Assassin's Creed games have ended on this types of cliffhangers, leaving gamers panting to know what's next. "When we write these games we treat them as seasons of a TV show," he said.
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