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add_button | Lua Documentation - docs.cherax.vip
Adds a button to one of the main cherax child windows. The name can be obtained by right clicking on the child.
STATS | Lua Documentation - docs.cherax.vip
bool STAT_SET_INT(Hash statName, int value, bool save) bool STAT_SET_FLOAT(Hash statName, float value, bool save) bool STAT_SET_BOOL(Hash statName, bool value, bool ...
ENTITY | Lua Documentation - docs.cherax.vip
bool DOES_ENTITY_EXIST(Entity entity) vec3 GET_ENTITY_COORDS(Entity entity) void SET_ENTITY_COORDS_NO_OFFSET(Entity entity, float xPos, float yPos, float zPos) vec3 …
add_input_float | Lua Documentation - docs.cherax.vip
Adds a float input field to one of the main cherax child windows. The name can be obtained by right clicking on the child.
is_open | Lua Documentation - docs.cherax.vip
Lua Documentation API Reference g_gui is_open Returns whether the main cherax windo is opened or not.
Globals | Lua Documentation - docs.cherax.vip
enum ImGuiStyleVar_ { // Enum name --------------------- // Member in ImGuiStyle structure (see ImGuiStyle for descriptions) ImGuiStyleVar_Alpha, // float Alpha ...
API Reference | Lua Documentation - docs.cherax.vip
Development Q&A Lua Directory: C:\Users\ {machine.username}\AppData\Roaming\Cherax\Lua Previous Practical Information Next Classes Last updated 4 years ago
docs.cherax.vip
* Lua 5.4 ## Development Q\&A Lua Directory: C:\Users\\{machine.username}\AppData\Roaming\Cherax\Lua
WEAPON | Lua Documentation - docs.cherax.vip
void GIVE_DELAYED_WEAPON_TO_PED(Ped ped, Hash weaponHash, int ammoCount, bool bForceInHand) int GET_WEAPON_TINT_COUNT(Hash weaponHash) int …