
Fireball - Spells - D&D Beyond
Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a …
Fireball - D&D 5e (2024)
Each creature in a 20-foot-radius Sphere centered on that point makes a Dexterity saving throw, taking 8d6 Fire damage on a failed save or half as much damage on a successful one.
Fireball - d20srd.org
A fireball spell is an explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Unattended …
Fireball | D&D 5th Edition on Roll20 Compendium
Each creature in a 20-foot radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a …
Fireball - 5etools
Available in the SRD 5.1 and the Basic Rules (2014). A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion …
Fireball – Spell – D&D Tools
A fireball spell is an explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Unattended …
Fireball » Spells - DnD 5e - AideDD
Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a …
Fireball - 5th Edition SRD - 5thsrd.org
Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a …
Fireball – 5th Edition SRD
Fireball can be easily spiced up by changing its appearance and damage type. The following table offers twenty options for reskinning fireball; roll a d20 or choose the options that best suit the …
Fireball | D&D 5e Wiki | Fandom
Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a …